EXPcalibur guide

One Entry attempt: what lasts after each step.

One Entry attempt: what lasts after each stepOne Entry attempt: what lasts after each step1SEND2PAUSE3CHECK4DRIVE5EXPIRECopiedrequestEntry fibre(saved first call)Saved proof(host receipt)Active Drive(short boost)Fixed inputFirst call + ownerAccepted history stays for the runPower is liveboost ends+ EXPA boost may help the fight. Only a real gem pickup changes EXP.

The copied request belongs to one call. Entry's fibre holds the first call and owner until completion. Accepted proof stays for this run, but Drive power ends when it expires. The knight earns EXP separately through gem pickup.