EXPcalibur guide

The arena is the converter between decisions and score.

The scoring loop rewards completing the whole cycleThe scoring loop rewards completing the whole cycleEngageMove into useful range;keep aim on a target.DefeatCooldown and localgeometry turn damageinto kills.DropA gem holds potentialEXP; the score has notchanged.CollectRoute near the gem;magnet motion reachesthe pickup threshold.LevelBank EXP; crossing athreshold raises statsand fully heals.Survive longerMore remaining timecreates more chances toearn and collect.time + routingfeedbackA damage increase helps only if the rest of this loop still works. A high kill count alone is insufficient.

The return arrow matters: a level gain heals and improves the knight, which changes what later fights can offer.